Design Doc

Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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  1. Designing with the Seasons 42:19
  2. Where the Rules Go 53:34
  3. A Cozy Little Game Design Retreat 39:20
  4. Imperfect Inspiration (Re-Air) 56:50
  5. The Tyranny of Dice 56:12
  6. How to Not Make a Sequel 48:02
  7. How to Beat a Beta 41:11
  8. Planning a Public Playtest (with Josh Yearsley) 1:15:46
  9. Short Break Announcement 8:12
  10. Dying on the First Turn 51:00
  11. Rapid Design: Snowhere Special 31:14
  12. No Wrong Way to Eat a Pear 27:40
  13. How to Do Two Things at Once 47:23
  14. Queuing for Canoeing 1:04:35
  15. Trapped in the Liminal Zone 54:44
  16. Fatigue 48:18
  17. The Path to a Question 55:39
  18. Who Designs the Game? 56:04
  19. A Year of Movies 48:15
  20. Epiphanies 50:01
  21. Resolutions New and Old 53:20
  22. Convention Dids and Didn’ts 44:53
  23. Short Break Announcement 2:06
  24. Making Game Hacks That Stay Small 55:23
  25. Design Doc 101 43:14
  26. Bonus: Ernest Cline's Stinker (Part 1) 1:31:59
  27. The Realest Place on Earth 1:57:59
  28. Game Design Grab Bag 58:46
  29. Roleplaying in the Park 54:17
  30. Creative Disagreements 40:28
  31. The Game Takes Shape 44:26
  32. The Rules Tell a Story 40:31
  33. Epilogues in Games 47:27
  34. Balancing the Pendulum 52:27
  35. Now You're the Bad Guy 38:13
  36. Pacing 55:51
  37. Insights and Secrets 52:45
  38. Rewards and Prizes 44:33
  39. The Art of Perfect Art 55:03
  40. What Makes a Good Playtest? 53:28
  41. When Mechanics Don't Match 44:44
  42. A Moment of Rest 2:29
  43. Finding Community Again 39:57
  44. Levels of Doneness 44:23