Design Doc

Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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Episodis

129 episodis

  1. Designing with the Seasons 42:19
  2. Where the Rules Go 53:34
  3. The Tyranny of Dice 56:12
  4. How to Not Make a Sequel 48:02
  5. How to Beat a Beta 41:11
  6. Short Break Announcement 8:12
  7. Dying on the First Turn 51:00
  8. No Wrong Way to Eat a Pear 27:40
  9. How to Do Two Things at Once 47:23
  10. Queuing for Canoeing 1:04:35
  11. Trapped in the Liminal Zone 54:44
  12. Fatigue 48:18
  13. The Path to a Question 55:39
  14. Who Designs the Game? 56:04
  15. A Year of Movies 48:15
  16. Epiphanies 50:01
  17. Resolutions New and Old 53:20
  18. Short Break Announcement 2:06
  19. Design Doc 101 43:14
  20. The Realest Place on Earth 1:57:59
  21. Game Design Grab Bag 58:46
  22. Roleplaying in the Park 54:17
  23. Creative Disagreements 40:28
  24. The Game Takes Shape 44:26
  25. The Rules Tell a Story 40:31
  26. Epilogues in Games 47:27
  27. Balancing the Pendulum 52:27
  28. Now You're the Bad Guy 38:13
  29. Pacing 55:51
  30. Insights and Secrets 52:45
  31. Rewards and Prizes 44:33
  32. The Art of Perfect Art 55:03
  33. What Makes a Good Playtest? 53:28
  34. When Mechanics Don't Match 44:44
  35. A Moment of Rest 2:29
  36. Finding Community Again 39:57
  37. Levels of Doneness 44:23