Design Doc

Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Sito del podcast

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Episodi

129 episodi

  1. Designing with the Seasons 42:19
  2. Where the Rules Go 53:34
  3. The Tyranny of Dice 56:12
  4. How to Not Make a Sequel 48:02
  5. How to Beat a Beta 41:11
  6. Short Break Announcement 8:12
  7. Dying on the First Turn 51:00
  8. No Wrong Way to Eat a Pear 27:40
  9. Queuing for Canoeing 1:04:35
  10. Trapped in the Liminal Zone 54:44
  11. Fatigue 48:18
  12. The Path to a Question 55:39
  13. Who Designs the Game? 56:04
  14. A Year of Movies 48:15
  15. Epiphanies 50:01
  16. Resolutions New and Old 53:20
  17. Short Break Announcement 2:06
  18. Design Doc 101 43:14
  19. The Realest Place on Earth 1:57:59
  20. Game Design Grab Bag 58:46
  21. Roleplaying in the Park 54:17
  22. Creative Disagreements 40:28
  23. The Game Takes Shape 44:26
  24. The Rules Tell a Story 40:31
  25. Epilogues in Games 47:27
  26. Balancing the Pendulum 52:27
  27. Now You're the Bad Guy 38:13
  28. Pacing 55:51
  29. Insights and Secrets 52:45
  30. Rewards and Prizes 44:33
  31. The Art of Perfect Art 55:03
  32. What Makes a Good Playtest? 53:28
  33. When Mechanics Don't Match 44:44
  34. A Moment of Rest 2:29
  35. Finding Community Again 39:57
  36. Levels of Doneness 44:23