Design Doc

Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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Эпизоды

129 эпизодов

  1. Designing with the Seasons 42:19
  2. Where the Rules Go 53:34
  3. A Cozy Little Game Design Retreat 39:20
  4. Imperfect Inspiration (Re-Air) 56:50
  5. The Tyranny of Dice 56:12
  6. How to Not Make a Sequel 48:02
  7. How to Beat a Beta 41:11
  8. Announcement: Escape from Wonderland Public Beta 4:02
  9. Planning a Public Playtest (with Josh Yearsley) 1:15:46
  10. Short Break Announcement 8:12
  11. Dying on the First Turn 51:00
  12. Rapid Design: Snowhere Special 31:14
  13. No Wrong Way to Eat a Pear 27:40
  14. How to Do Two Things at Once 47:23
  15. Queuing for Canoeing 1:04:35
  16. Trapped in the Liminal Zone 54:44
  17. Fatigue 48:18
  18. The Path to a Question 55:39
  19. Who Designs the Game? 56:04
  20. A Year of Movies 48:15
  21. Epiphanies 50:01
  22. Resolutions New and Old 53:20
  23. Convention Dids and Didn’ts 44:53
  24. Short Break Announcement 2:06
  25. Making Game Hacks That Stay Small 55:23
  26. Design Doc 101 43:14
  27. Bonus: Ernest Cline's Stinker (Part 1) 1:31:59
  28. The Realest Place on Earth 1:57:59
  29. Game Design Grab Bag 58:46
  30. Roleplaying in the Park 54:17
  31. Creative Disagreements 40:28
  32. The Game Takes Shape 44:26
  33. The Rules Tell a Story 40:31
  34. Epilogues in Games 47:27
  35. Balancing the Pendulum 52:27
  36. Now You're the Bad Guy 38:13
  37. Pacing 55:51
  38. Insights and Secrets 52:45
  39. Rewards and Prizes 44:33
  40. The Art of Perfect Art 55:03
  41. What Makes a Good Playtest? 53:28
  42. When Mechanics Don't Match 44:44
  43. A Moment of Rest 2:29
  44. Finding Community Again 39:57
  45. Levels of Doneness 44:23