Notes on Play

John Drexler

A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com

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Эпизоды

39 эпизодов

  1. 38: How I sold 322 copies of Colossi in a day 7:30
  2. 37: Stealing is a superpower 8:32
  3. 36: Designing simple games is hard 8:21
  4. 35: Valve's Mechanical Matrix 6:54
  5. 34: Codenames is hard 9:35
  6. 33: The best grand unified theory of games 10:00
  7. 31: The opposite of doom scrolling 12:01
  8. 30: Canticle's hardest design problem 9:40
  9. 29: Form factor is everything 13:02
  10. 28: I accidentally made a whole game in 3 weeks 11:18
  11. 27: The trouble with abundance 12:52
  12. 26: How board game distribution actually works 12:29
  13. 25: I made my dream game, but something was wrong 14:42
  14. 24: Where do good ideas come from? 8:59
  15. 23: Is Catacombian a designer, a publisher, or both? 14:28
  16. 22: Steel vs. Soft 11:02
  17. 21: Why are there so many medieval games? 11:36
  18. 20: Player experience is the guiding light 10:52
  19. 19: The best game idea I've ever had 10:12
  20. 18: Every prototype I made in 2025 14:30
  21. 17: Why my basketball board game failed 11:51
  22. 16: How to learn a game 8:48
  23. 15: Paying attention to "desire paths" 10:14
  24. 14: Games are not stories 9:44
  25. 13: Less is more in simulation games 10:39
  26. 12: Problem-centered design 10:43
  27. 9: Managing the player's cognitive load 11:23
  28. 8: AI is horrible at game design 9:52
  29. 7: Escape the mind palace 10:37
  30. 5: Suspension of disbelief is a skill 8:43
  31. 4: High energy, low ego 13:25
  32. 3: The prototyping machine 8:11
  33. 2: Kill your darlings 9:39
  34. 0: Intro 0:58