The Design Deck

The Design Deck

Why do some games hook you in seconds while others collect dust? The Design Deck breaks down the hidden mechanics, forgotten prototypes, and risky creative bets behind the games you love. Each week, two hosts pick apart a specific game (board, card, or video) and trace the design choices that made it click, from early sketches through final playtesting. Built for players who want to understand what they're feeling at the table, and for aspiring designers looking for concrete lessons from shipped games.

Слушайте в своём приложении

Эпизоды

23 эпизода

  1. GTA VI: Grading the Mission Chaos Bet 20:12
  2. GTA VI: Can the Mission Survive Your Chaos? 18:27
  3. Essen 2026: Floor Buzz vs. the Kitchen Table 19:10
  4. Queen Alice: Chess Moves as an Engine 17:32
  5. Demo Tables: Teaching a Stranger in Minutes 18:48
  6. Werewolves of Miller's Hollow: Lying as Horror 18:37
  7. Slay the Spire 2: Balance Patch as Playtest 18:12
  8. Essen 2026 Grading Our Pre-Show Predictions 18:00
  9. Shugendo & Minikin City, Same Designer's DNA 18:46
  10. Vampire Survivors: Faking a Swarm in Cardboard 19:01
  11. Essen 2026 — The Design Bets to Track 18:58
  12. King's Gambit and the 74,000 Buyer Test 13:23
  13. King's Gambit and the Grail Game Gamble 15:02
  14. Brass Pittsburgh and the Sequel Problem 14:33
  15. Drillers CGE's Push-Your-Luck Deckbuilding Bet 14:23
  16. Gen Con 2026 Preview: The Design Bets That Matter 15:15
  17. Kennerspiel 2026 — Three Games, One Crown 18:32
  18. Spiel des Jahres 2026 — Three Games, One Question 18:13
  19. Brass: Pittsburgh and the $9 Million Sequel Problem 17:33
  20. Root, Oath, Arcs — One Designer's Expanding Vision 18:54
  21. Spiel des Jahres 2026: The Jury Has Spoken 22:42