DoubleDM

DoubleDM

DoubleDM is a show by two passionate game masters, Nils and Emil, where we take you on a fun, insightful, and inspiring journey into the world of Tabletop Roleplaying every single week!

We dive deep into key aspects of running TTRPGs like Dungeons and Dragons, Masks: A New Generation, or Cyberpunk Red, from crafting great and compelling stories and plots to developing new and exciting homebrew content for your games. Every Episode comes packed with actionable Game Mastering Advice ready for you to implement directly, Ideas and Inspiration for you to use, develop, and expand upon, and a massive amount of Insight from two Game Masters that have run games for nearly 25 years combined!

And then we also invite and host guests on our shows that can give you a peek behind the curtain of their projects and products and share their insightful wisdom with us and you!

So come on, sit down, Play Games, have fun, and don't forget to talk about it! Join us now on the

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Эпизоды

296 эпизодов

  1. Death is just boring 56:49
  2. Immersion is overrated? 57:58
  3. Should your TTRPG World be fair? 42:58
  4. Mind Control is bad in TTRPGs 55:18
  5. Every Table needs a Jester Lavorre 53:27
  6. 3D Combat is complicated 58:34
  7. What makes TTRPGs Beginner Friendly? 54:43
  8. What's it like to be a GM at another table? 57:03
  9. What makes a D&D Character Concept good? 56:07
  10. Structuring Your One Shot the right way 57:58
  11. Creating Easy Factions That Matter 55:23
  12. Effortless DMing Exercises and Tricks 57:35
  13. Defining Your Characters Identity 38:36
  14. What Is Session Aftercare? 59:43
  15. Making Crits Matter 51:54
  16. Is a Morally Grey Character Good? 54:51
  17. Making Tactical Choices in Combat 46:50
  18. The NPC Toolkit 55:37
  19. "The Right Way" DM style 39:33
  20. How to get D&D players to play other games 55:59
  21. Preparing to run a Sandbox D&D Game 55:38
  22. Backstory Tropes we love and hate 57:55
  23. Homebrew Content is (not) great 1:00:31
  24. Why Your D&D Games should be moving quicker 56:50
  25. Keeping Puzzles engaging from start to finish 58:02
  26. Changing the way we look at Combat 57:37
  27. Forging emotional bonds for NPCs 55:07
  28. Veteran GMs vs. New GMs 54:28
  29. Realm Forge: The Quiet Year 1:10:53
  30. Making your D&D games complex 54:51
  31. When does Prep become Control 40:55
  32. Is Failure Better Than Success? 49:23
  33. What makes a great Dungeon Master? 59:35
  34. Raising Interest in your World 56:59
  35. Make your TTRPG Villains dumber! 55:55
  36. The 2026 TTRPG Bucketlist 41:13
  37. Picking back up after a break 56:11
  38. Embracing Randomness at your D&D tables 54:48
  39. How do you explain TTRPGs? 53:32
  40. How To Make Combat Harder 59:45
  41. Not Everyone Is A Game Master 57:04
  42. Realm Forge: Kingdom 1:05:29
  43. Are TTRPG Playstyle Mismatches bad? 55:55
  44. How to deal with TTRPG Burnout 55:30
  45. How to play D&D more collaboratively 57:38
  46. Making sure our players can play the game 1:01:28
  47. Crafting Systems don't work in D&D 54:32