Fun Problems

AJ Brandon and Peter C. Hayward

Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.

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Эпизоды

113 эпизодов

  1. #110 Are Board Game Conventions Important? 34:24
  2. #109 The Final Episode 1:27:26
  3. #108 Zones of Play 1:24:05
  4. #106 The Problems with Victory Points – Grab Bag 1:03:52
  5. #104 Would Stonemaier Publish This? 24:13
  6. #99 The Best Design Advice on the Internet – Part 11 1:19:11
  7. #98 Designing Solo Games 1:23:52
  8. #97 The Best Design Advice on the Internet – Part 10 1:16:09
  9. #96 The Upsides of Downsides – Grab Bag 1:11:44
  10. #95 Decisions vs Calculations – Grab Bag 1:34:01
  11. #94 Generating Infinite Content 1:24:39
  12. #93 Would Bitewing Publish This? 1:20:57
  13. #92 Complexity – Grab Bag 48:08
  14. #91 Ideas We Won't Touch – Grab Bag 38:02
  15. #90 Audience Sell-Sheets 4 (Guest Joe Wiggins) 1:54:36
  16. #89 Party Games (Guest Alex Cutler) 1:36:54
  17. #88 Ludonarrative Assonance (Guest Alex Cutler) 1:34:55
  18. BONUS: Rolling Deep interview 3:11:53
  19. #87 The best design advice on the internet - Part 9 55:30
  20. #86 Careers in Board Games - Grab bag 1:15:09
  21. #85 The best design advice on the internet - Part 8 37:07
  22. #84 Board Game Fragility - Grab bag 57:48
  23. #83 The Three Pillars of Game Design 57:59
  24. #81 Board Game Contracts 1:41:58
  25. #80 Peter's Board Game Design Finances 2025 1:12:30
  26. #79 Would Exploding Kittens Publish This? 1:25:31
  27. #78 The Levels of Designer 1:13:11
  28. #77 Hooks and Introversion 1:39:00
  29. #73 - Regretisode 1:19:05
  30. #72 - Types of Fun 1:39:58
  31. #69 - Why We Are Ending the Podcast 42:53
  32. #68 - Listener Questions 1:10:17
  33. #67 - Grab Bag Minisode 2 45:29
  34. #64 - Helpful Advice with Tim Armstrong 1:27:46
  35. #63 - A Week in the Life of a Game Designer 1:01:21
  36. #62 - Audience Sell-Sheets 3 1:11:47