Player Driven

From Side Project to Steam Launch: What a Two-Man Indie Team Learned the Hard Way

39:50

What does it really take for a two-person indie team to turn an after-hours idea into a real shipped game?

In this episode of Player Driven, Greg sits down with Max Mraz of Moth Atlas to talk about the long road behind Tombwater, a handcrafted horror western action game built over four years while balancing full-time jobs. What started as a small experiment quickly became something much bigger,…