Fun Problems

#70 - An entire episode about taking an action

1:18:40

Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions.

The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding…